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Exact benchmark comparison
Statistics use one exact methodology variant at a time. Records with different tuning, rendering modes, patches, or benchmark conditions remain visible but are never silently averaged together.
Selected methodology
Published methodology
Benchmark scene
Not reported
Rendering
Not reported
Environment
Not reported
Median FPS
100FPS
Median of comparable averages
Average FPS
101.1FPS
Mean of reported averages
1% Low
N/A
Not published
Records
18
Run count unavailable
Your benchmark
Enter an average FPS measured with this exact hardware and configuration. This comparison runs locally in your browser; it is not submitted or added to the dataset.
Observed values
50–140 FPS
The lowest and highest published averages inside the selected exact methodology group. This is an observed span, not a prediction or confidence interval.
Comparison confidence
Percentiles withheld
FrameTimeLab shows the published values, but withholds percentile and expected-range claims until both evidence thresholds are met.
Record quality
Medium
47/100
The record score combines source reliability, reported test conditions, published replication, and traceable provenance. It does not measure agreement between independent sources.
Hardware availability
Exact dataset composition
Rows from the same underlying publisher or corpus count as one independent source family, even when many records are available.
Underlying records
No synthetic rows
| Conditions | Average FPS | 1% Low | Quality | Source | |
|---|---|---|---|---|---|
Published methodology row:341357 Audit source mapping
| 140 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341352 Audit source mapping |
Open dataset
| 140 |
| N/A |
| medium 47/100 · 23% method |
| Kritik Seth Achieved FPS in Video Games Dataset |
| Selected |
Published methodology row:341347 Audit source mapping
| 130 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341342 Audit source mapping
| 120 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341337 Audit source mapping
| 120 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341332 Audit source mapping
| 120 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341327 Audit source mapping
| 100 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341322 Audit source mapping
| 100 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341317 Audit source mapping
| 100 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341312 Audit source mapping
| 100 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341307 Audit source mapping
| 100 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341302 Audit source mapping
| 100 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341297 Audit source mapping
| 100 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341292 Audit source mapping
| 80 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341286 Audit source mapping
| 80 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341281 Audit source mapping
| 70 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341276 Audit source mapping
| 70 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:341271 Audit source mapping
| 50 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |