Loading benchmark data
Loading benchmark data
Exact benchmark comparison
Statistics use one exact methodology variant at a time. Records with different tuning, rendering modes, patches, or benchmark conditions remain visible but are never silently averaged together.
Selected methodology
Published methodology
Benchmark scene
Not reported
Rendering
Not reported
Environment
Not reported
Median FPS
250FPS
Median of comparable averages
Average FPS
270FPS
Mean of reported averages
1% Low
N/A
Not published
Records
4
Run count unavailable
Your benchmark
Enter an average FPS measured with this exact hardware and configuration. This comparison runs locally in your browser; it is not submitted or added to the dataset.
Observed values
80–500 FPS
The lowest and highest published averages inside the selected exact methodology group. This is an observed span, not a prediction or confidence interval.
Comparison confidence
Percentiles withheld
FrameTimeLab shows the published values, but withholds percentile and expected-range claims until both evidence thresholds are met.
Record quality
Medium
47/100
The record score combines source reliability, reported test conditions, published replication, and traceable provenance. It does not measure agreement between independent sources.
Hardware availability
Underlying records
No synthetic rows
| Conditions | Average FPS | 1% Low | Quality | Source | |
|---|---|---|---|---|---|
Published methodology row:198578 Audit source mapping
| 500 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:198570 Audit source mapping |
Exact dataset composition
Rows from the same underlying publisher or corpus count as one independent source family, even when many records are available.
Open dataset
| 300 |
| N/A |
| medium 47/100 · 23% method |
| Kritik Seth Achieved FPS in Video Games Dataset |
| Selected |
Published methodology row:198562 Audit source mapping
| 200 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:198553 Audit source mapping
| 80 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |