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Exact benchmark comparison
Statistics use one exact methodology variant at a time. Records with different tuning, rendering modes, patches, or benchmark conditions remain visible but are never silently averaged together.
Methodology control
2 incompatible methodology variants match the broad hardware, resolution, and preset search. FrameTimeLab defaulted to the strongest exact comparison group.
Selected methodology
Published methodology
Benchmark scene
Not reported
Rendering
Not reported
Environment
Not reported
Median FPS
135FPS
Median of comparable averages
Average FPS
124.2FPS
Mean of reported averages
1% Low
N/A
Not published
Records
12
1 incompatible record(s) excluded
Your benchmark
Enter an average FPS measured with this exact hardware and configuration. This comparison runs locally in your browser; it is not submitted or added to the dataset.
Observed values
70–170 FPS
The lowest and highest published averages inside the selected exact methodology group. This is an observed span, not a prediction or confidence interval.
1 other matched record was excluded because the test conditions differ.
Comparison confidence
Percentiles withheld
FrameTimeLab shows the published values, but withholds percentile and expected-range claims until both evidence thresholds are met.
Record quality
Medium
47/100
The record score combines source reliability, reported test conditions, published replication, and traceable provenance. It does not measure agreement between independent sources.
Hardware availability
Exact dataset composition
Rows from the same underlying publisher or corpus count as one independent source family, even when many records are available.
Open dataset
Underlying records
No synthetic rows
| Conditions | Average FPS | 1% Low | Quality | Source | |
|---|---|---|---|---|---|
Published methodology row:379289 Audit source mapping
| 170 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:379199 Audit source mapping
| 150 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:379109 Audit source mapping
| 140 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:379019 Audit source mapping
| 140 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:378929 Audit source mapping
| 140 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:378839 Audit source mapping
| 140 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:378749 Audit source mapping
| 130 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:378659 Audit source mapping
| 120 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:378569 Audit source mapping
| 120 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:378479 Audit source mapping
| 100 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:378389 Audit source mapping
| 70 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:378299 Audit source mapping
| 70 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:405944 Audit source mapping
| 161.2 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Compare |