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Exact benchmark comparison
Statistics use one exact methodology variant at a time. Records with different tuning, rendering modes, patches, or benchmark conditions remain visible but are never silently averaged together.
Methodology control
2 incompatible methodology variants match the broad hardware, resolution, and preset search. FrameTimeLab defaulted to the strongest exact comparison group.
Selected methodology
Published methodology
Benchmark scene
Not reported
Rendering
Not reported
Environment
Not reported
Median FPS
120FPS
Median of comparable averages
Average FPS
113.6FPS
Mean of reported averages
1% Low
N/A
Not published
Records
11
1 incompatible record(s) excluded
Your benchmark
Enter an average FPS measured with this exact hardware and configuration. This comparison runs locally in your browser; it is not submitted or added to the dataset.
Observed values
80–130 FPS
The lowest and highest published averages inside the selected exact methodology group. This is an observed span, not a prediction or confidence interval.
1 other matched record was excluded because the test conditions differ.
Comparison confidence
Percentiles withheld
FrameTimeLab shows the published values, but withholds percentile and expected-range claims until both evidence thresholds are met.
Record quality
Medium
47/100
The record score combines source reliability, reported test conditions, published replication, and traceable provenance. It does not measure agreement between independent sources.
Hardware availability
Exact dataset composition
Rows from the same underlying publisher or corpus count as one independent source family, even when many records are available.
Open dataset
Underlying records
No synthetic rows
| Conditions | Average FPS | 1% Low | Quality | Source | |
|---|---|---|---|---|---|
Published methodology row:248893 Audit source mapping
| 130 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:248792 Audit source mapping
| 130 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:248691 Audit source mapping
| 120 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:248589 Audit source mapping
| 120 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:248488 Audit source mapping
| 120 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:248387 Audit source mapping
| 120 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:248286 Audit source mapping
| 120 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:248185 Audit source mapping
| 110 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:248083 Audit source mapping
| 100 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:247982 Audit source mapping
| 100 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:247881 Audit source mapping
| 80 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:422283 Audit source mapping
| 93 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Compare |