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Exact benchmark comparison
Statistics use one exact methodology variant at a time. Records with different tuning, rendering modes, patches, or benchmark conditions remain visible but are never silently averaged together.
Selected methodology
Published methodology
Benchmark scene
Not reported
Rendering
Not reported
Environment
Not reported
Median FPS
250FPS
Median of comparable averages
Average FPS
241.7FPS
Mean of reported averages
1% Low
N/A
Not published
Records
12
Run count unavailable
Your benchmark
Enter an average FPS measured with this exact hardware and configuration. This comparison runs locally in your browser; it is not submitted or added to the dataset.
Observed values
140–260 FPS
The lowest and highest published averages inside the selected exact methodology group. This is an observed span, not a prediction or confidence interval.
Comparison confidence
Percentiles withheld
FrameTimeLab shows the published values, but withholds percentile and expected-range claims until both evidence thresholds are met.
Record quality
Medium
47/100
The record score combines source reliability, reported test conditions, published replication, and traceable provenance. It does not measure agreement between independent sources.
Hardware availability
Exact dataset composition
Rows from the same underlying publisher or corpus count as one independent source family, even when many records are available.
Underlying records
No synthetic rows
| Conditions | Average FPS | 1% Low | Quality | Source | |
|---|---|---|---|---|---|
Published methodology row:336273 Audit source mapping
| 260 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:336270 Audit source mapping |
Open dataset
| 250 |
| N/A |
| medium 47/100 · 23% method |
| Kritik Seth Achieved FPS in Video Games Dataset |
| Selected |
Published methodology row:336267 Audit source mapping
| 250 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:336264 Audit source mapping
| 250 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:336261 Audit source mapping
| 250 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:336258 Audit source mapping
| 250 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:336255 Audit source mapping
| 250 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:336252 Audit source mapping
| 250 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:336249 Audit source mapping
| 250 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:336245 Audit source mapping
| 250 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:336242 Audit source mapping
| 250 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |
Published methodology row:336239 Audit source mapping
| 140 | N/A | medium 47/100 · 23% method | Kritik Seth Achieved FPS in Video Games Dataset | Selected |